Rules & Regulations

To ensure fair play and a competitive environment, all participants must adhere to the following rules.

1. General Integrity

  • Zero Tolerance for Cheating: Any use of third-party software (aimbots, wallhacks, macros) will result in an immediate permanent ban.
  • Respectful Conduct: Toxicity, hate speech, or harassment towards other players or admins is strictly prohibited.
  • Account Sharing: You must play on your own account. Account sharing or "ringing" (playing for another team) is forbidden.

2. Tournament Procedures

  • Check-in: Teams must check in 30 minutes before the scheduled start time. Failure to check in results in disqualification.
  • Punctuality: Teams have 10 minutes from the match start time to join the lobby. If a team is not ready, they forfeit the map.
  • Roster Lock: Rosters are locked once the tournament bracket is generated. No substitutes can be added mid-tournament unless explicitly allowed by admins.

3. In-Game Rules

  • Map Pool: The active competitive map pool will be used for all matches.
  • Pauses: Each team is allowed one tactical pause per half. Technical pauses can be called for connection issues but must be communicated to the other team.
  • Exploits: Using map exploits or bugs (e.g., getting into unintended areas) causes an immediate round loss or map forfeit.

4. Disputes & Reporting

If you suspect a violation of these rules, you must capture proof (screenshots, video recording).

  • Evidence: Admins will only act on solid evidence. "He seems suspicious" is not enough.
  • Reporting: Open a ticket in our Support center immediately after the match. Do not spam admins.
  • Final Decision: Admin decisions are final and binding in all disputes.

Detailed specifics for each tournament type (Deathmatch vs 5v5) can be found on individual tournament pages.

Contact Support for Clarifications

Last Updated: January 16, 2026