Rules & Regulations

To ensure fair play and a competitive environment, all participants must adhere to the following rules.

1. General Integrity

  • Zero Tolerance for Cheating: Any use of third-party software (aimbots, wallhacks, macros) will result in an immediate permanent ban.
  • Respectful Conduct: Toxicity, hate speech, or harassment towards other players or admins is strictly prohibited.
  • Account Sharing: You must play on your own account. Account sharing or "ringing" (playing for another team) is forbidden.

2. Tournament Procedures

  • Check-in: Teams must check in 30 minutes before the scheduled start time. Failure to check in results in disqualification.
  • Punctuality: Teams have 10 minutes from the match start time to join the lobby. If a team is not ready, they forfeit the map.
  • Roster Lock: Rosters are locked once the tournament bracket is generated. No substitutes can be added mid-tournament unless explicitly allowed by admins.

3. In-Game Rules

  • Map Pool: The active competitive map pool will be used for all matches.
  • Pauses: Each team is allowed one tactical pause per half. Technical pauses can be called for connection issues but must be communicated to the other team.
  • Exploits: Using map exploits or bugs (e.g., getting into unintended areas) causes an immediate round loss or map forfeit.

4. Disputes & Reporting

If you suspect a violation of these rules, you must capture proof (screenshots, video recording).

  • Evidence: Admins will only act on solid evidence. "He/She seems suspicious" is not enough.
  • Reporting: Open a ticket in our Support center immediately after the match. Do not spam admins.
  • Final Decision: Admin decisions are final and binding in all disputes.

Detailed specifics for each tournament type (Deathmatch vs 5v5) can be found on individual tournament pages.

Contact Support for Clarifications→

Last Updated: 13-May-2026